// development log

SEED THE SOL

โ— IN DEVELOPMENT
Platform: PC / Steam
Engine: Godot 4 ยท GDScript
Target: $25.00 USD
๐ŸŒŒ

// REPLACE WITH YOUR IMAGE //

<img src="images/yourimage.png" />

Feature List
COMPLETE

Sector Generation

20ร—20 universe grid with 55% populated sectors and 45% reserved void space. Each sector assigned unique SEC-XXYY identifiers.

COMPLETE

Stellar Classification

Six star types โ€” Red Dwarf through Red Giant โ€” with scientifically accurate temperatures, sizes, ages, and orbital zone boundaries.

COMPLETE

Planet Generation

Six orbital zones with Greek-themed naming and 121,000+ unique planet configurations via modifier combinations.

COMPLETE

Materials Database

Comprehensive resource categories โ€” liquid, solid, gas, organic, primal, manufactured โ€” with real chemical formulas and properties.

IN PROGRESS

Planet Debug View

Visual debug interface for inspecting sector, sun, and planet data in real-time with zone orbital diagrams.

PLANNED

AI Crew System

Autonomous AI crew members drawn from planetary populations โ€” Captain, Engineering, Weapons โ€” executing missions while players are offline.

PLANNED

Modular Ship Design

Fully modular ship construction with component-based power calculations and realistic life support requirements.

PLANNED

NPC Intelligence

Non-Player Suspects with opaque motivations โ€” capable of rational choices, irrational emotional responses, and random execution failures.

Screenshots
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Development Log
FEB 2026
ENTRY 003
PLANETS

Planet Generation System Complete

Finished the planet generation pipeline. Each planet now pulls from six orbital zones, rolls zone-specific types, liquid/surface/atmosphere subtypes, and generates a unique primal resource composition respecting zone exclusions and additions.

Over 121,000 possible planet configurations before name generation even enters the picture. Greek-prefix naming system with collision detection ensures no two planets share a name across the entire universe.

FEB 2026
ENTRY 002
ARCHITECTURE

Autoload Globals and Debug Interface

Established the core autoload architecture โ€” _sosCore, _sosSectors, _sosSun, _sosPlanet, _sosDictionary โ€” each querying others rather than one monolithic script. Clean separation of concerns.

Built the sector debug scene with an ItemList selector, sun data panel, zone color visualizer, and ColorRect sun indicator. Clicking any sector instantly loads its star data.

JAN 2026
ENTRY 001
FOUNDATION

Universe and Sector Generation

First commit. Built the 20ร—20 sector grid with randomized population โ€” 55% populated systems, 45% reserved void. Sector IDs follow SEC-XXYY format.

Six star types implemented with scientifically accurate properties. Orbital zone boundaries calculated per star type. The data-first philosophy established โ€” no visuals until the data model is solid.