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20ร20 universe grid with 55% populated sectors and 45% reserved void space. Each sector assigned unique SEC-XXYY identifiers.
Six star types โ Red Dwarf through Red Giant โ with scientifically accurate temperatures, sizes, ages, and orbital zone boundaries.
Six orbital zones with Greek-themed naming and 121,000+ unique planet configurations via modifier combinations.
Comprehensive resource categories โ liquid, solid, gas, organic, primal, manufactured โ with real chemical formulas and properties.
Visual debug interface for inspecting sector, sun, and planet data in real-time with zone orbital diagrams.
Autonomous AI crew members drawn from planetary populations โ Captain, Engineering, Weapons โ executing missions while players are offline.
Fully modular ship construction with component-based power calculations and realistic life support requirements.
Non-Player Suspects with opaque motivations โ capable of rational choices, irrational emotional responses, and random execution failures.
Finished the planet generation pipeline. Each planet now pulls from six orbital zones, rolls zone-specific types, liquid/surface/atmosphere subtypes, and generates a unique primal resource composition respecting zone exclusions and additions.
Over 121,000 possible planet configurations before name generation even enters the picture. Greek-prefix naming system with collision detection ensures no two planets share a name across the entire universe.
Established the core autoload architecture โ _sosCore, _sosSectors, _sosSun, _sosPlanet, _sosDictionary โ each querying others rather than one monolithic script. Clean separation of concerns.
Built the sector debug scene with an ItemList selector, sun data panel, zone color visualizer, and ColorRect sun indicator. Clicking any sector instantly loads its star data.
First commit. Built the 20ร20 sector grid with randomized population โ 55% populated systems, 45% reserved void. Sector IDs follow SEC-XXYY format.
Six star types implemented with scientifically accurate properties. Orbital zone boundaries calculated per star type. The data-first philosophy established โ no visuals until the data model is solid.